What about previous games then? Bastion, Transistor, and Pyre are also locked in 16:9 and do not support ultrawide resolutions, though one may hex patch Bastion and Transistor C#-based MonoGame/XNA engines to unlock them. – essentially everything you need for gameplay mods.īut as expected, engine modding is relatively absent. The SuperGiant Games’ Games Modding Group spearheads the community by providing tools to easily hook into the games’ Content directory, which contains the assets/logic/etc. Hades modding community is very active on Nexus Mods. No support is better than bad support: the same minority would be very upset (and rightly so) if ultrawide was marketed as supported when it actually is not.Īs an ultrawide player, it is unfortunate that ultrawide resolutions are not supported.Īs a developer, I can guess the issues SGG would face when making sure its games properly support ultrawide resolutions.Īs a modder, it sounds like a fun challenge □ Modding research.At present, it would only be used by an extremely minor subset of the target audience.SGG has always been transparent about the fact that its games are designed to be played at 16:9, and that allowing for larger viewports would “ a wide variety of problems” (pun intended? □).įrom an independent vendor perspective, signalling customers not to buy if ultrawide support is important to them is a way more sensible and comfortable business stance than risking time and money to implement it: See annexes if you’d also like to disable the artwork.Īfter completing the game, while grinding heat up to 25 to unlock all bounties, the thought occurred to me: did anyone try to mod Hades and add larger viewport support? □ Supergiant Games’ stance I ended up playing Hades with the side art disabled: EDIT : bug fixed in V1.38246 of the game □️ Incidentally, I found the cause: I recommend reading on and checking out the annexes afterwards for details. Unfortunately, at 3840x1600 (the resolution I’m playing at), the pillars are miscalculated and displayed offset to the top: At 3440x1440, the game is pillarboxed with dedicated artwork rather than plain black bars: Supergiant Games did implement some limited support for ultrawide monitors. it can only played at 16:9 no matter the display resolution. Hades has a 16:9 aspect ratio with static scaling for non-16:9 resolutions, i.e. I could laud Supergiant Games’ Hades for quite some time, but the driving motivation behind this article is actually one single flaw: Hades does not support ultrawide resolutions. Go try it out, you might be surprised even if you think it’s not for you as they managed to make Hades fun and accessible – and it really is no small feat for the genre! Hades is just great and ticks all the right boxes for a critical hit. No surprise here: I loved Supergiant Games’ Bastion, and am a long time action roguelike, dungeon crawler, and die and retry player (Children of Morta, Risk of Rain, Crypt of the Necrodancer, Dungeon of the Endless, Hammerwatch, Teleglitch: Die More Edition…). Hades is my GotY for 2020 – and it seems I’m not the only one judging by the awards on Steam □ Want to play Hades in ultrawide? Use Hephaistos, the mod born out of this article □
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